TRONIX DEFENDER is a retro-styled arcade tower-defence game with randomised rooms and plenty of un-lockables.
15 different enemies with different powers and strengths_
12 un-lockable towers – each with 3 levels of upgrade_
8 un-lockable play modes_
7 cool & original backing tracks with an 80s electro feel_
4 tile-sets in 4 pallets_
3 types of ‘goody’ units_
Randomised/procedurally generated levels_
No fixed paths_
Minimal instructions – enjoy the fun of figuring it out yourself!
A (not-so)secret bonus room for some extra fun for those who know what to look for…
All my 29 years of games playing-experience and love poured into a single fiery project that is TRONIX DEFENDER (ta-daaaa!)
The game is made entirely by myself, Richard Newman, and it took me about 6 months working night-shifts at home after doing my day-job and then about 1 more month full-time (you gotta chase the dream right!?)…
It’s my first 100% solo project but you can download another game I created with a colleague Nick Modern here (ice-exe) though as you’ll notice – it’s considerably less professionally coded than Tronix Defender – but still a fun blast.
My key reason for creating Tronix Defender was that I often get bored of playing TD games with the same old boring levels – a lot of them don’t even have levels and are happy to sit in just one room… Well, this made me realise that what was really needed was a tower defence game without fixed paths and with a chance to give a lot more replay-ability.Just over 7 months later I’ve managed to finally finish the project (with a big thanks to my girlfriend for putting up with the endless nights on the PC working away!).
Oddly enough, although I know my programming leaves a lot to be desired compared to the professionals, the hardest part for me was the graphics and audio. Eventually I found a style which allowed my not-so-amazing sprite skills to shine and with some clever particle effects I managed to get a look I’m really happy with – something inspired by Tron and other similar 80’s neon-goodness!
The audio was even harder but in the end I used digital voice samples with multiple layering and effects to create most of the in super-retro game sounds and got some tips from my D&B producing mates on how to get the mixdown on the music sounding pro(ish)! Anyway – for now that’s enough talking – check out some images and vids below so you can see what it looks like for yourself.
and some links to the vids here:
Well – I hope you think the game looks good! Please follow the link below to vote for it on Steam GreenLight / GOG and help make my dreams a reality! >>>insert links<<<